About Me
Who am I?
Hey there! I’m Brian Baron, a software engineer in New York. I love my wife, our two cats Apollo and Luna, and I love to learn. Outside of programming you can often find me in the kitchen making food, in the garage tinkering around, or in the basement fiddling with our home network equipment.
Fun facts:
My sourdough starter (Harold) is older than one of my nephews.
I love cars from the 70s-2000s—I’m currently getting a MazdaSpeed 6 roadworthy.
Somehow I’ve become the unofficial Rocket Science mascot—there’s a 7.5 ft tall cardboard cutout that lurks around the office.
Getting into games
When I was a kid, my lime green GameBoy Color kept me busy all hours of the day. I have a soft-spot for the GBA which spawned my favorite series, Megaman Battle Network.
I’m currently playing Metroid Dread, BattleBit: Remastered, Slay the Spire, One Step from Eden, and Apex Legends
Career Highlights
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Currently I’m working as a Software Engineer at Rocket Science. The most recent contributions I can disclose were to Palia in Unreal Engine 5. Everything else is under NDA.
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Most recently I’ve been living and breathing Unreal Engine 5—I also have experience in Unreal Engine 4, Unreal Engine 3, Unity, and propreitary engines.
Frameworks include: ImGui, Xna/MonoGame, Allegro5, and SFML.
I’ve worked in C, C++, UnrealScript, C#, GLSL, HLSL, Cg, AS3, and x86 Assembly.
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For source control I’ve used Perforce, git, Mercurial (Hg) and subversion. Recently I’ve been using P4 + UnrealGameSync.
I’ve experienced Jira, Confluence, ClickUp, Swarm, GitHub, BitBucket, and ReviewBoard for iterative project workflows.
Whilst at Velan I worked in Wwise to implement audio states into our games.
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Bacherlor of Science in Game Programming, Champlain College 2018